Here, break the mesh with the default settings.Ĭlick on a value and press Enter to apply the mesh. The size and width of the mesh can be adjusted by changing the values from the settings dialog box.
Since adjusting everything one by one would be a difficult task, all meshes are automatically reassigned once.Īfter selecting all ArtMeshes with Ctrl + A, click from the menu above. The number of vertices is too small to deform and it is difficult to get the desired deformation, so it is necessary to break the mesh a little finer.
When first loaded, only four vertices are struck for the ArtMesh. See Live2D Glossary for a detailed explanation of terms. The white dots in the “mesh” are called vertices, and by moving these vertices, the texture can be deformed. This is called a “mesh.”Ī texture to which a “mesh” is assigned is called an “ArtMesh.” About ArtMeshesĬlick on the loaded illustration to see white dots and gray lines. Information about the loaded illustration is displayed in the Parts palette in the upper left corner of the screen. Once loaded, the illustration will appear on the canvas. PSDs can also be loaded by dragging and dropping them directly into the View area. Select from the menu and select the PSD you want to load. In this example, the processed illustration data is loaded into Editor to prepare for moving the illustration. In that case, please right-click and save the link. Note: Some browsers may not allow you to download the file even if you click the link. The completed sample model of “Hiyori Momose” appearing in the video => Click here to download Note: Please be sure to read the Free Material License Agreement before downloading. The data for the broken mesh created in the video can be downloaded here. Live2D Cubism Basic Tutorial 2: Preparing to Move the Illustration